I am a R&D Engineer at Ubisoft – Montreuil, on the optimization of a post production pipeline for computer generated movies. I have obtained a PhD on Interactive Physical Simulation on Multi-core and Multi-GPU Architectures, at the INRIA Rhône-Alpes in the MOAIS and EVASION teams from the LIG and LJK laboratories. I have also worked on distributed and parallel file systems during my Master at UFRGS and on High Performance network communication during a year of exchange at the ENSIMAG.
9th Eurographics Symposium on Parallel Graphics and Visualization
3rd International Conference on Computer Graphics Theory and Applications