About Me

I am a R&D  Engineer at Ubisoft – Montreuil, on the optimization of a post production pipeline for computer generated movies. I have obtained a  PhD on Interactive Physical Simulation on Multi-core and Multi-GPU Architectures, at the INRIA Rhône-Alpes in the MOAIS and EVASION teams from the LIG and LJK laboratories. I have also worked on  distributed and parallel file systems during my Master at UFRGS and  on High Performance network communication  during a  year of exchange at the ENSIMAG.

Interactive Physical Simulation on Multicore Architectures.

9th Eurographics Symposium on Parallel Graphics and Visualization

Ray-traced collision detection for deformable bodies.

3rd  International Conference on Computer Graphics Theory and Applications